Saurabh Bhattacharya · Advanced DesignerSaurabh Bhattacharya · Up to Something
I take dense enterprise products and make them feel obvious.I make monstrous systems behave.
I design for the hard stuff: enterprise SaaS, AI-assisted workflows, the operational tools people lean on when something’s going wrong at 2am. Dense logic, real stakes. That’s the part I actually enjoy. Hand me the system everyone swears is ‘too complicated to simplify,’ and I’ll hand you back the version where people just… get it.Enterprise AI. Automation. Operational tools so tangled they scare most designers off. Me? That’s my idea of a good Tuesday. I roll in like weather, grab the gnarliest logic by the throat, and leave behind something people are weirdly delighted to use. Chaos in, clarity out. With a wink.
Currently designing enterprise AI and automation tools from Bengaluru.Currently tinkering with enterprise AI and automation systems from a den in Bengaluru.
Designing clarity for products that don’t get to be simple.Messy systems I taught to behave.
A few systems I’ve had a hand in: wind farms, rule engines, asset maps, that sort of thing. Most of them weren’t broken so much as overwhelming. The real work was helping one tired person stare down a wall of data and know exactly what to do next.A few of the gloriously tangled systems I’ve gotten my claws into. Usability was the easy part. The real game? Helping people make a gutsy call at 4pm on a Friday without losing their minds.
SystemWind OpsRoleAdvanced DesignerFocusDecision SupportResultReframed the problem
Trust in the Machine
Wind-farm engineers were drowning in alarms, most of them noise. I rebuilt how the one that actually matters surfaces, so a controller catches it before it turns into expensive downtime, and stops second-guessing the ninety-nine that don’t.
I led design on a visual rule-builder that retired a wall of configuration code. Now the people who actually understand the business logic can build it themselves (no engineer needed as a translator), and it still reads clearly months later when someone has to change it.
Endless spreadsheets of assets, none of them talking to each other. I turned that into a live map you can explore: click one thing, watch everything it’s wired to light up, and spot what breaks downstream before it breaks for real.
How complex products get clearer.How the magic happens.
I live in the messy middle, somewhere between the first whiteboard scrawl and the final pixel. It’s where the tech, the business, and actual human behavior all elbow each other for room, and someone has to make the call. Usually that someone is me.I live in the messy middle: first scribble to final pixel. Tech, business, and real human chaos all slam together right here, and most people back away slowly. I move in. Then I nudge the whole mess into something that just… works.
01
Enterprise Product UX
End-to-end UX for data-heavy platforms and the operational tools people actually depend on. When usability slips here, somebody makes a slower or worse decision, so it doesn’t get to slip.
02
AI & Automation Workflow Design
Interfaces for anomaly detection, decision support, and rule systems. The real trick is getting a machine to explain itself, so people trust the recommendation instead of quietly ignoring it.
03
Information Architecture for Complex Systems
Taking a dense, overgrown product and giving it a spine. Simple to say, brutal to pull off: people should move through the complexity without it ever burying them.
04
Interaction Design & Prototyping
Wireframes first, then prototypes you can actually click and feel. I sweat the in-between moments: the empty states, the loading beats, the bit of motion that quietly tells you the thing is alive and listening.
05
Design Systems & Cross-Team Scale
Patterns and components so a pile of separate teams can ship like one. The real test isn’t how it looks in Figma. It’s whether people reach for it instead of quietly rebuilding their own on the side.
06
Visual Storytelling & Motion Craft
Motion and visual hierarchy with a job to do, never decoration. A well-timed transition can explain a system faster than a paragraph ever could. Push it too far and you’ve built a circus. I stay on the right side of that line.
The hermit is the half of me that happily vanishes for a week into someone’s gnarliest workflow: the edge cases, the legacy weirdness, the stuff most people would rather not open. The monster turns up later, once I actually understand the problem. That’s the half with the bold ideas and just enough nerve to make something memorable, not only usable.The hermit happily disappears into the messy workflows, the weird edge cases, and the spooky old systems everyone else tiptoes around. Then the monster kicks the door in with the fun stuff: bold ideas, playful interaction design, a little motion, and just enough mischief to make the product memorable as well as usable.
I’ve spent a decade on the unglamorous end of design: predictive cloud ops, enterprise automation, connected systems, applied intelligence. The thread running through all of it is the same: a machine doing something clever, and a human who has to decide whether to trust it. I’m happiest in products with too many moving parts to hold in your head at once. In work like this, a confusing screen doesn’t just annoy people. It makes them get something wrong. That’s what keeps me honest.Ten years prowling around predictive cloud ops, enterprise automation, connected systems, applied intelligence, always where the gnarly engineering rubs up against real human decisions. Give me a product with way too many moving parts to keep in your head. The more tangled it is, the more fun I have proving it can make sense, usually a beat before anyone asks me to.
In the toolkit
UX strategy & workflow design
UX research & synthesis
Information architecture
Data-heavy interface design
Design systems
Prototyping
Accessibility · WCAG
Motion & storytelling
Figma · Adobe · After Effects
The trail so farHow it started
Where the craft got forged.Where it all began.
I didn’t start in enterprise software. I started in motion and visual storytelling, then slowly wandered toward the harder, denser stuff: predictive operations, automation, connected platforms. The storytelling never actually left. I just point it at dashboards now.I didn’t crawl out of enterprise software fully formed. Started in motion and visual storytelling, then wandered toward the gnarlier stuff: predictive ops, automation, connected platforms. The storytelling never left. Now I just aim it at dashboards and watch them behave.
2023 to Now
Advanced User Experience DesignerHoneywell · Forge Cloud Services
Designing user flows, data visualisations, and interaction models for predictive cloud and applied-intelligence tools.
“Three user groups, three different relationships with the same machine: field technicians, control room supervisors, maintenance planners. The job is turning what the system knows into something a person actually trusts enough to act on, replacing ‘what am I supposed to do with this?’ with ‘I know exactly what to do next.’”
User Experience Designer IIHoneywell · Forge Platform
Designed workflows for Forge modules across aerospace, industrial automation, and operational control, closing the gap between how systems were built and how technicians and planners actually reasoned through a task.
“Most problems didn’t come from missing features. They came from a mismatch between how the system was structured and how people actually reasoned through a task. Fixing that alignment became the core of the work.”
Aerospace
Industrial automation
IIoT
Operational control
2017 to 2019
Experience DesignerAccenture Song
Defined user journeys, prototypes, and UI systems across healthcare, sustainability, and fintech.
“Some of these projects didn’t start with a clear brief. The client thought they needed a new interface when the real issue was structural misalignment. I learned to handle ambiguity at scale: frame assumptions, prototype fast, get feedback, recalibrate, repeat.”
Healthcare
Sustainability
Fintech
Journey mapping
2016
Motion Graphics InternStudio Fry
Learned compositing, animation pipelines, and VFX workflows for short-form content.
“This is where I learned to design for how the eye moves, not just what it sees. Motion is guidance: it tells you where to look first, what matters most, and when one thought hands off to the next. I still design interface transitions the same way.”
Compositing
Animation pipelines
VFX
2014 to 2015
Associate Graphic DesignerLucid Lane Designs
Explored branding, UI, and visual storytelling across digital campaigns.
“Early days of figuring out that a brand and an interface are answering the same question at different zoom levels: what this thing wants you to feel, right before it asks you to do something.”
Branding
UI
Digital campaigns
2014
Graphics InternTaxi Creatives
Built social and digital content, and first fell for HTML/CSS-based web design.
“The actual origin file: understand the context, understand the audience, define the message, then choose the visual language that expresses it with clarity. I didn’t have the word ‘UX’ yet, but the question was already the same one I ask today: where does the eye go first?”
Social content
HTML/CSS
First build
Field Reports // 04From people I’ve built withWord on the street
What it’s like on the other side of the work.What the humans say.
Saurabh is an excellent designer. I have watched him take on really difficult assignments, research the technical problem space, figure out the user task flow, and create beautiful experiences. What is most impressive is the effort he puts into storytelling and stakeholder facilitation. He will never just show you a prototype. He first leads you through the what and the why, the cause and the effect, only then showing screens. I love working with Saurabh. Any team would be lucky to have him.
KHKaarin HoffSr. Director of Product Design, Glassdoor
I have had the pleasure of knowing Saurabh for over a decade, from our college days through 7 years working together at Accenture. Few colleagues combine creative thinking with disciplined execution as seamlessly as he does. He always dug into the ‘why’ before the ‘how,’ and never lost sight of the customer’s perspective. He’s also a gifted illustrator, with a rare talent for hand-drawn work and out-of-the-box thinking. Any team would be fortunate to have him.
“Reimagining my personal website has been less about building a showcase and more about a space that feels true to how I think and work. Part archive. Part playground. Part ongoing experiment in making complex systems feel intuitive.”
“A speedrunner, a completionist, and the menace who presses the giant red button marked DO NOT TOUCH can spend 40 hours in the same game. I’m looking for people who’ve built weird things outside the syllabus: mods, game jams, tools, prototypes held together by caffeine and bad decisions.”
“The biggest scam of adulthood is the belief that somewhere, someone knows what’s going on. Uncertainty doesn’t decrease as you get more senior: junior folks wonder if a button should be blue or green; executives wonder if the company should exist in three years.”
“Gave AI my LinkedIn + website with zero context and said ‘analyse this person.’ Apparently I ‘probably have enterprise-UX-induced psychological damage’ and ‘have spent years trapped inside dashboards like Matthew McConaughey in Interstellar.’”
“Armored Core VI has one of my favorite forms of character progression. Your mech first feels like an expensive washing machine falling down a staircase. Then, without noticing, you change, and the game is patient enough to let you earn synchronization with the machine.”
Practice File // 06The work after the workThe part after dark
A system can be useful and still have a point of view.Useful systems deserve a little electricity.
The art is not a detour from the systems work. It is where I keep testing scale, atmosphere, sequencing, and the feeling of moving through an unfamiliar place. Those instincts eventually turn up in a dashboard, a prototype, or a product conversation, usually right where a person needs to understand what matters next.The dashboards are not the whole story. The art is where I test atmosphere, pacing, odd corners, and the moment a room makes you look twice. Then I bring that energy back to products, where someone still needs to know what matters next.
The Standing Record is the private version of that practice: an openly fictional archive of public rooms and the invisible work that keeps them standing. It is optional. The portfolio remains the place to understand the work I do for real.The Standing Record is where that impulse gets to roam: a fictional archive where public rooms remember more than they should. It is a side room, not a bait-and-switch. The real work is still right here.
Open TransmissionLet’s talk about youPoke the monster
Let's build something brilliant.Let's make something fun.
If the hard part of your product is the mess you already have (not the features you haven’t built yet), hi, we should talk. Enterprise SaaS, AI workflows, operational tools, data-heavy platforms: that’s home turf. Hand me the workflow nobody wants to touch, or the system that technically works but nobody actually enjoys, and I’m in.If you’re sitting on a product where the hard part isn’t building more but taming the mess you already own, you and I should talk. This is the stuff I love: a knotty workflow, a chaotic system, anything everyone else is scared to touch. Bring me the tangle. I’ll bring the devil trigger.