Saurabh Bhattacharya · Advanced DesignerSaurabh Bhattacharya · Up to Something

I take dense enterprise products and make them feel obvious.I make monstrous systems behave.

I design for the hard stuff — enterprise SaaS, AI-assisted workflows, the operational tools people lean on when something’s going wrong at 2am. Dense logic, real stakes. That’s the part I actually enjoy. Hand me the system everyone swears is ‘too complicated to simplify,’ and I’ll hand you back the version where people just… get it.Enterprise AI. Automation. Operational tools so tangled they scare most designers off. Me? That’s my idea of a good Tuesday. I roll in like weather, grab the gnarliest logic by the throat, and leave behind something people are weirdly delighted to use. Chaos in, clarity out — with a wink.

Currently designing enterprise AI and automation tools from Bengaluru.Currently tinkering with enterprise AI and automation systems from a den in Bengaluru.
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Mission Archive // 01 Selected workThe good stuff

Designing clarity for products that don’t get to be simple.Messy systems I taught to behave.

A few systems I’ve had a hand in — wind farms, rule engines, asset maps, that sort of thing. Most of them weren’t broken so much as overwhelming. The real work was helping one tired person stare down a wall of data and know exactly what to do next.A few of the gloriously tangled systems I’ve gotten my claws into. Usability was the easy part. The real game? Helping people make a gutsy call at 4pm on a Friday without losing their minds.

View all workSnoop around

Dossier 01 · Design Exercise
SystemWind Ops RoleAdvanced Designer FocusDecision Support ResultReframed the problem

Trust in the Machine

Wind-farm engineers were drowning in alarms, most of them noise. I rebuilt how the one that actually matters surfaces — so a controller catches it before it turns into expensive downtime, and stops second-guessing the ninety-nine that don’t.

Read case study
Dossier 02 · Shipped
SystemRule Engine RolePrimary Design POC FocusNo-Code Platform Result~70% faster setup

Logic, Made Visible

I led design on a visual rule-builder that retired a wall of configuration code. Now the people who actually understand the business logic can build it themselves — no engineer needed as a translator — and it still reads clearly months later when someone has to change it.

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Dossier 03 · Shipped
SystemAsset Model RolePrimary Design POC FocusSystem Intelligence Result~60% faster modelling

From Lists to Living Maps

Endless spreadsheets of assets, none of them talking to each other. I turned that into a live map you can explore — click one thing, watch everything it’s wired to light up, and spot what breaks downstream before it breaks for real.

Read case study
Telemetry By the numbersThe receipts

Curiosity in numbers.A little monster math.

12+Years in the craft
5+Years deep in Honeywell systems
3Disciplines in one toolkit
8Cities called home
Systems // 02 Core capabilitiesMy bag of tricks

How complex products get clearer.How the magic happens.

I live in the messy middle — somewhere between the first whiteboard scrawl and the final pixel. It’s where the tech, the business, and actual human behavior all elbow each other for room, and someone has to make the call. Usually that someone is me.I live in the messy middle — first scribble to final pixel. Tech, business, and real human chaos all slam together right here, and most people back away slowly. I move in. Then I nudge the whole mess into something that just… works.

01

Enterprise Product UX

End-to-end UX for data-heavy platforms and the operational tools people actually depend on. When usability slips here, somebody makes a slower or worse decision — so it doesn’t get to slip.

02

AI & Automation Workflow Design

Interfaces for anomaly detection, decision support, and rule systems. The real trick is getting a machine to explain itself, so people trust the recommendation instead of quietly ignoring it.

03

Information Architecture for Complex Systems

Taking a dense, overgrown product and giving it a spine. Simple to say, brutal to pull off: people should move through the complexity without it ever burying them.

04

Interaction Design & Prototyping

Wireframes first, then prototypes you can actually click and feel. I sweat the in-between moments — the empty states, the loading beats, the bit of motion that quietly tells you the thing is alive and listening.

05

Design Systems & Cross-Team Scale

Patterns and components so a pile of separate teams can ship like one. The real test isn’t how it looks in Figma — it’s whether people reach for it instead of quietly rebuilding their own on the side.

06

Visual Storytelling & Motion Craft

Motion and visual hierarchy with a job to do, never decoration. A well-timed transition can explain a system faster than a paragraph ever could — push it too far and you’ve built a circus. I stay on the right side of that line.

Origin File // 03 About

Part hermit. Part monster.
Pure craft.

Advanced Designer · Systems Thinker · Visual StorytellerChaos Whisperer · Complexity Wrangler · Pixel Tinkerer

The hermit is the half of me that happily vanishes for a week into someone’s gnarliest workflow — the edge cases, the legacy weirdness, the stuff most people would rather not open. The monster turns up later, once I actually understand the problem. That’s the half with the bold ideas and just enough nerve to make something memorable, not only usable.The hermit happily disappears into the messy workflows, the weird edge cases, and the spooky old systems everyone else tiptoes around. Then the monster kicks the door in with the fun stuff: bold ideas, playful interaction design, a little motion, and just enough mischief to make the product memorable as well as usable.

I’ve spent a decade on the unglamorous end of design — predictive cloud ops, enterprise automation, connected systems, applied intelligence. The thread running through all of it is the same: a machine doing something clever, and a human who has to decide whether to trust it. I’m happiest in products with too many moving parts to hold in your head at once. In work like this, a confusing screen doesn’t just annoy people. It makes them get something wrong. That’s what keeps me honest.Ten years prowling around predictive cloud ops, enterprise automation, connected systems, applied intelligence — always where the gnarly engineering rubs up against real human decisions. Give me a product with way too many moving parts to keep in your head. The more tangled it is, the more fun I have proving it can make sense — usually a beat before anyone asks me to.

In the toolkit
  • UX strategy & workflow design
  • UX research & synthesis
  • Information architecture
  • Data-heavy interface design
  • Design systems
  • Prototyping
  • Accessibility · WCAG
  • Motion & storytelling
  • Figma · Adobe · After Effects
The trail so farHow it started

Where the craft got forged.Where it all began.

I didn’t start in enterprise software. I started in motion and visual storytelling, then slowly wandered toward the harder, denser stuff — predictive operations, automation, connected platforms. The storytelling never actually left. I just point it at dashboards now.I didn’t crawl out of enterprise software fully formed. Started in motion and visual storytelling, then wandered toward the gnarlier stuff — predictive ops, automation, connected platforms. The storytelling never left. Now I just aim it at dashboards and watch them behave.

  1. 2020 to Now

    Advanced DesignerHoneywell · Forge Cloud Services

    Designing user flows, data visualisations, and interaction models for predictive cloud and applied-intelligence tools.

  2. 2019 to 2020

    Senior Experience DesignerHoneywell · Connected Aerospace

    Crafted interfaces for connected-aircraft and IIoT systems, working shoulder to shoulder with agile engineering teams.

  3. 2017 to 2019

    Experience DesignerAccenture Song

    Defined user journeys, prototypes, and UI systems across healthcare, sustainability, and fintech.

  4. 2016

    Motion Graphics InternStudio Fry

    Learned compositing, animation pipelines, and VFX workflows for short-form content.

  5. 2014 to 2015

    Associate Graphic DesignerLucid Lane Designs

    Explored branding, UI, and visual storytelling across digital campaigns.

  6. 2014

    Graphics InternTaxi Creatives

    Built social and digital content, and first fell for HTML/CSS-based web design.

Field Reports // 04 From people I’ve built withWord on the street

What it’s like on the other side of the work.What the humans say.

Saurabh is an excellent designer. I have watched him take on really difficult assignments, research the technical problem space, figure out the user task flow, and create beautiful experiences. What is most impressive is the effort he puts into storytelling and stakeholder facilitation. He will never just show you a prototype — he first leads you through the what and the why, the cause and the effect, only then showing screens. I love working with Saurabh. Any team would be lucky to have him.
Kaarin Hoff Sr. Director of Product Design, Glassdoor
Via LinkedIn recommendations ↗
Live Signal // 05 Transmissions from the fieldLive from the den

What I’m thinking out loud, lately.What the monster’s broadcasting.

Live from LinkedIn · @saurabhattacharya24

Signal 01 · Craft
The site itself

“Reimagining my personal website has been less about building a showcase and more about a space that feels true to how I think and work. Part archive. Part playground. Part ongoing experiment in making complex systems feel intuitive.”

See the work it became
Signal 02 · Games × Building
An open call

“A speedrunner, a completionist, and the menace who presses the giant red button marked DO NOT TOUCH can spend 40 hours in the same game. I’m looking for people who’ve built weird things outside the syllabus — mods, game jams, tools, prototypes held together by caffeine and bad decisions.”

Start a conversation
Signal 03 · Org Design
On certainty

“The biggest scam of adulthood is the belief that somewhere, someone knows what’s going on. Uncertainty doesn’t decrease as you get more senior — junior folks wonder if a button should be blue or green; executives wonder if the company should exist in three years.”

The thinking behind it
Signal 04 · AI × Identity
A self-experiment

“Gave AI my LinkedIn + website with zero context and said ‘analyse this person.’ Apparently I ‘probably have enterprise-UX-induced psychological damage’ and ‘have spent years trapped inside dashboards like Matthew McConaughey in Interstellar.’”

What I actually do
Signal 05 · Games × UX
Earning trust in the machine

“Armored Core VI has one of my favorite forms of character progression. Your mech first feels like an expensive washing machine falling down a staircase — then, without noticing, you change, and the game is patient enough to let you earn synchronization with the machine.”

Read “Trust in the Machine”
Swipe the streamScroll the signal
Open Transmission Let’s talk about youPoke the monster

Let's build something brilliant.Let's make something fun.

If the hard part of your product is the mess you already have — not the features you haven’t built yet — hi, we should talk. Enterprise SaaS, AI workflows, operational tools, data-heavy platforms: that’s home turf. Hand me the workflow nobody wants to touch, or the system that technically works but nobody actually enjoys, and I’m in.If you’re sitting on a product where the hard part isn’t building more but taming the mess you already own — you and I should talk. This is the stuff I love: a knotty workflow, a chaotic system, anything everyone else is scared to touch. Bring me the tangle. I’ll bring the devil trigger.